February 2018 - Florence
The 14th of February can mean one of several things depending on your current situation. You could be:
A) Excitedly planning an evening in or out with your other half.
B) Dusting off a meal for one with Netflix.
C) Not giving a hoot either way.
Love is a universal concept after all, but there is one thing we can all be excited about - the release of Florence this Valentine's day on iOS.
Developed by Mountains (the creative director Ken Wong previously lead design on Monument Valley) and published by Annapurna Interactive. Florence is an emotive narrative experience that looks set to be praised for a beautifully presented tale concerning the highs and lows of a young woman's first love.
At 25, Florence Yeoh feels a little stuck. Her life is an endless routine of work, sleep, and spending too much time on social media. Then one day, she meets a cello player named Krish who changes everything about how she sees the world.
Players can experience every beat of Florence and Krish’s relationship through a series of bespoke gameplay vignettes – from flirting to fighting, from helping each other grow to growing apart. Drawing inspiration from ‘slice of life’ graphic novels and webcomics, Florence is intimate, raw and personal.
Through an emphasis on game design, the Mountains team wanted players to experience evocative themes including what it's like to fall in love, miss someone and feel generally quite stuck. Whether you're young, old, or somewhere inbetween there's something here that can resonate with players from all backgrounds and adds to the accessibility of this mobile title. So, despite the fact you may or may not have already made plans with cupid, there's still time to set up a blind date with Florence. And who knows, this could be love at first sight!
Florence is released 14th February on iOS for £2.99, pick up a copy (currently available for preorder) on the app store here